Alright, so lemme tell you about this 2v2 deck I’ve been messing around with in, you know, that one mobile game. It’s been a rollercoaster, but I think I’m finally onto something.

First off, I started by thinking, “What annoys ME the most in 2v2?” And the answer was always those stupid swarms. So, I figured, let’s build a deck that just DESTROYS swarms. Like, laughs in the face of them.
So, I jammed in the Valkyrie, right? Thing spins around like a beyblade of death. Then I threw in the Witch for those constant skeletons. And to top it off, the Wizard for some ranged splash damage. We were cookin’ – or so I thought.
The first few games were… rough. Like, REALLY rough. We were getting stomped. I quickly realized that just anti-swarm wasn’t enough. We were getting wrecked by tanks like the Giant and the Mega Knight. Felt like fighting uphill battles every time. So, back to the drawing board.
I needed something to deal with those beefy boys. That’s when I brought in the Mini PEKKA. “Pancakes,” baby! This thing shreds tanks. Then, I was like, “Okay, but what about air?” So, I hesitantly threw in the Baby Dragon. I usually suck with it, but I was desperate.
Still losing. Ugh. Turns out, we had no real win condition. Just a bunch of support troops that COULD push, but didn’t consistently. We needed some firepower. So, I said screw it, let’s go Hog Rider. Classic, simple, effective (hopefully).
Now, the deck was Valkyrie, Witch, Wizard, Mini PEKKA, Baby Dragon, and Hog Rider. But it felt clunky. Too expensive. We were always behind on elixir. That’s when I remembered the importance of cheap cycle cards.
Enter the Zap. Obvious choice for resetting Inferno Towers and Dragons. And the Goblins. Cheap damage, great for defense and quick pushes. Finally, we are getting somewhere. The deck felt smoother, more responsive.
After tons of matches, here’s the final deck I landed on: Valkyrie, Witch, Wizard, Mini PEKKA, Baby Dragon, Hog Rider, Zap, and Goblins.

And you know what? It actually works! We’re winning a lot more now. The key is playing aggressively, constantly pressuring lanes. The Valkyrie, Witch, and Wizard clear out swarms, the Mini PEKKA takes down tanks, the Baby Dragon handles air, and the Hog Rider delivers the pain. Zap for support and Goblins for cycling.
It’s not a perfect deck, by any means. We still struggle against certain matchups. But man, it’s been a blast tinkering with it and seeing it actually come together. So yeah, give it a shot, maybe tweak it to your own playstyle. Let me know what you think!