I was messing around with some game development stuff today, and I thought it would be cool to try and build something related to Brawl Stars, you know, that mobile game? I’ve seen some folks trying to recreate game stuff using the Edgar tool, so I figured, why not give it a shot myself?
First, I had to get my hands on Edgar. It’s basically a tool that helps you build stuff for games, kind of like a level editor or something like that. After some digging around, I found it. I downloaded it and installed it on my computer. Easy enough, right?
Next, I needed the actual Brawl Stars game files. I mean, you can’t build something from a game if you don’t have the game, duh. This part was a bit trickier. I had to extract the files from the game’s installation directory. It took some trial and error, but I eventually figured it out.
With Edgar installed and the game files ready, I started poking around. The interface was a bit confusing at first, but I watched a couple of tutorials online, and things started to make sense. I imported the Brawl Stars assets into Edgar, like the character models, environment textures, and all that jazz.
Diving into the Build Process
Now came the fun part – actually building something! I decided to start with a simple level, just to get a feel for the tools. I used some basic shapes, added some walls, obstacles, and a few spawn points. It was like playing with digital LEGOs. I experimented with different layouts, trying to make something that looked vaguely like a Brawl Stars map.
After I was happy with the basic layout, I started adding more details. I placed some bushes, barrels, and other props around the level. It was starting to look pretty decent, if I do say so myself. I even managed to add some basic lighting, just to give it a bit more atmosphere.
Troubleshooting and Fine-Tuning
Of course, it wasn’t all smooth sailing. I ran into a few hiccups along the way. Sometimes the textures wouldn’t load properly, or the character models would glitch out. I had to do a bit of troubleshooting, searching online forums, reading documentation, and even rewatched some of the tutorial videos again and again. But hey, that’s part of the process, right? Learning from your mistakes and figuring out how to fix them. You know, nothing is easy at first time.
After some more tweaking and fine-tuning, I finally had something I was proud of. It wasn’t perfect, but it was a pretty cool recreation of a Brawl Stars level. I could even walk around in it using a basic character controller I set up in Edgar. It felt pretty awesome to see something I built come to life like that.
Exporting and Final Thoughts
The last step was exporting the level. Edgar has a bunch of different export options, but I just went with a simple format that I could easily test. I loaded up the exported level in a separate game engine, just to see how it looked outside of Edgar. It worked surprisingly well!
Overall, it was a fun little project. I learned a lot about game development tools, level design, and the general process of building something from scratch. It was definitely a challenging experience, but it was also really rewarding. Who knows, maybe I’ll try building some more complex stuff in the future. Or maybe I’ll just stick to playing the actual game. I am not sure about this. We will see!