Alright, so I was digging into FFXIV again, and this time I got stuck on this whole “parent” thing in the game’s data. It’s kinda like, how do you know what item goes in what category, or which quest belongs to a certain area? It’s all connected, right? So, I wanted to figure out how the game keeps track of all that.

My Little Experiment Begins
First, I fired up the game. You know, just logged in like normal. But this time, I wasn’t there to raid or craft. I was on a mission! I picked a random item, let’s say… a “Potion”. I mean, everyone uses potions, right?
Then I opened up my usual data-digging tools. It’s basically a bunch of programs that let you peek inside the game files. Think of it like x-ray vision for game data. I started poking around, looking for anything related to “Potion”.
- I checked out the item’s description, stats, all that jazz.
- I looked for any ID numbers associated with the potion.
- I tried to find where this potion was listed in the game’s databases.
Finding the Connections
It was tricky at first but slowly I began to see some files, some IDs that connect this potion to something, Then I realized it’s like a family tree. The “Potion” is the child, and it has a “parent” category, like “Consumables”. And “Consumables” might be part of an even bigger category, like “Items”.
And it’s not just items. Quests have parents too! A quest might belong to a specific zone, or a series of quests. It’s all about these relationships. So, I started tracing these connections. I followed the IDs, jumped from one file to another, and mapped out how everything was linked together.
What I Figured Out
Basically, the game uses this “parent” system to organize everything. It’s like a giant filing cabinet, and each item, quest, whatever, has a label telling it where it belongs. It’s how the game keeps track of everything and makes sure it all works together.
It’s kinda cool when you think about it. All these little pieces of data, connected in this big web. And by understanding these connections, you can really get a feel for how the game is built. I spent hours just following these trails, and it gave me a whole new appreciation for the game’s design. You can really learn something by that!
