Okay, so I wanted to get this “Luxor” mod working in Fallout 4, right? I’d heard good things about it – better textures, improved lighting, all that jazz. Figured it’d make the Commonwealth look even more stunning. Let me tell you, it was a bit of a journey.

First Steps: Downloads and Such
First thing I did was hunt down the mod files. Grabbed the main Luxor’s HD Overhaul, plus the optional texture packs I wanted. You know, the usual – landscapes, architecture, that sort of stuff. Made sure to snag all the requirements too, like the Unofficial Fallout 4 Patch, just in case.
Important: Always read the mod description! Seriously. Saves you a lot of headaches later.
- Downloaded Luxor’s HD Overhaul.
- Downloaded optional texture packs.
- Grabbed the Unofficial Fallout 4 Patch.
The Installation Tango
Now, I’m a Mod Organizer 2 kinda guy. Love that thing. Keeps everything neat and tidy, you know? So, I fired that up and started installing the files I’d downloaded. Main file first, then the texture packs, making sure to let MO2 handle any conflicts. It’s pretty straightforward if you’re used to modding. If not, there are tons of tutorials out there. Just saying.
My process:
- Opened Mod Organizer 2.
- Installed the main Luxor file.
- Installed the optional packs, one by one.
- Checked for conflicts and let MO2 sort them out.
Troubleshooting Time!
Of course, it wasn’t all smooth sailing. First time I launched the game, things looked… weird. Some textures were missing, others were flickering. Classic modding experience, right?
Went back to the mod page, checked the comments section. Turns out, I’d missed a step! I had the load order wrong. Silly me. There’s a specific order you gotta follow with Luxor and its add-ons, something about overwrites and whatnot. Found a guide, rearranged things in MO2, and tried again.
My fix:
- Read the comments section on the mod page.
- Found a load order guide.
- Rearranged the mods in Mod Organizer 2.
The End Result (Finally!)
And… boom! There it was. The Commonwealth, looking sharper and more detailed than ever. The difference was actually pretty noticeable, especially in areas like Diamond City and the surrounding landscapes. Those old, blurry textures were gone, replaced with crisp, high-resolution goodness.

Was it worth the hassle? Totally. Took a bit of fiddling, but that’s modding for you. Now, if you’ll excuse me, I’ve got a beautifully retextured wasteland to explore. Catch you later!