Oh, well, let me tell ya, if you’re playin’ that MultiVersus game and tryin’ to get the best outta Batman, you gotta know how to clean up them debuffs he’s throwin’ around. That ol’ Batman, he’s got more gadgets than a chicken coop, and every one of ‘em is good for somethin’. Now, if you’re wonderin’ how to use those debuffs right, or how to cleanse ’em, sit tight, ‘cause I’m gonna explain it all in plain talk. Ain’t no need for fancy words, just how it works, simple as pie.
First thing’s first, let me tell ya about them debuffs. When Batman gets his hands on you with them gadgets, it’s like you’re stuck in mud. You’ll be slow, weak, and all over the place. Now, the main debuff Batman uses is called “Weakened.” You’ll find yourself fightin’ like you’ve been hit with a sledgehammer—your attacks won’t be as strong, and you’ll be makin’ mistakes like an old dog chasin’ its tail.
So, how do you cleanse that debuff, you ask? Well, it ain’t too hard. You need to think quick and act faster, ‘cause Batman’s gadgets don’t wait around. One of the main ways you can cleanse yourself is by avoidin’ them Batarangs. That ol’ Batarang is like a boomerang, you see—when he throws it, if you’re hit, he can attach a bomb to you. You gotta dodge that thing quick, or the bomb goes off and there’s no more runnin’. But, if you’re real good at dodgin’, you can get rid of that debuff before it sticks on ya too long. It’s like runnin’ from a tornado—you just gotta keep movin’.
Another good way to clear them debuffs is with Batman’s Smoke Bomb. If you use it right, you can disappear in the smoke, and that messes up your enemy’s aim, too. While you’re in the smoke, you might just find yourself free of them debuffs, ‘cause the enemy ain’t seein’ ya to land a hit. Ain’t that somethin’ special?
But, sometimes, you just gotta make sure you’re usin’ the right perks, too. See, them perks can help clean up the mess Batman makes. There’s a perk called “Hit ‘Em While They’re Down,” and let me tell ya, it’s mighty handy. When Batman puts that “Weakened” debuff on his opponents and they get knocked down, you can make ‘em suffer even more. It’s like catchin’ fish and not lettin’ ‘em get away. Once they’re weak, you just keep goin’, throwin’ all them punches while they’re still down and out.
Now, don’t be fooled, ’cause Batman ain’t just about throwin’ punches and gadgets around. No, no. He’s a thinker, that one. While you’re busy dodgin’ and weavin’ from his gadgets, you best be thinkin’ about how to dodge his attacks too. Those Batarangs can mess you up if you ain’t quick enough. And if you let him hit you with that Bat-Bomb, well, you’re in for a real bad time. You won’t be goin’ anywhere for a while, and that bomb’ll do some serious damage to ya.
One of the other things folks sometimes forget about Batman in MultiVersus is his invisibility. When he’s invisible, boy, you better be watchin’ out. He can sneak up on ya and make it feel like you’re under attack from all sides. But here’s the thing—while he’s invisible, he can apply that “Weakened” debuff again, making sure you ain’t got much strength left to fight back. It’s like he’s wearin’ ya down without you even knowin’ it. You don’t want that, do ya?
So, when it comes to cleanin’ up Batman’s mess and gettin’ rid of them debuffs, you gotta keep your head on a swivel. Use them gadgets of your own to counter his moves, stay on the move so he can’t pin you down, and make sure you’re usin’ the right perks for the job. And don’t forget, that ol’ Smoke Bomb might just be your best friend in a tight spot. With all that, you might just be able to turn the tables on that Batman and make him think twice before usin’ all his gadgets on you. It’s all about outsmartin’ him and cleansin’ those debuffs before they slow ya down too much.
Tags:[MultiVersus, Batman, Cleanse Debuff, Batarang, Smoke Bomb, Weakened Debuff, Fighting Game, Game Tips, Debuff Counter, Perks, Game Strategy]