Okay, so, I’ve been messing around with different attack strategies in th12, and let me tell you, it’s been a wild ride. I started with the Queen Charges. Man, those are something else!
First things first, I practiced the Queen Charge a bunch. It’s not easy, you know? You gotta get the hang of where to drop her, how to use her ability just right, and keep those healers alive. I watched a few videos, tried different angles, and after a few, well, let’s just say ‘learning experiences’, I started getting the hang of it.
Queen Walk
- Used the Queen Walk to funnel my troops.
- Deployed the Healers to keep the Queen alive.
- Took out some key defenses with the Queen.
After the Queen did her thing, I moved on to the next phase. I thought, “Why not try the Lavaloon?” I’d seen some folks online pulling off some crazy 3-star attacks with it, and I was itching to give it a shot. It looks super cool when the balloons are going at it. Prepping for this took some time though – had to get my Lava Hounds and Balloons up to a decent level. Then, I started hitting some bases. Let me tell you, the first few tries were rough. Balloons dropping like flies, Lava Hounds not tanking enough… It was a mess. But, I didn’t give up. I kept at it, tweaking my approach each time.
Lavaloon Tactics
- Deployed the Lava Hounds to soak up damage.
- Followed up with Balloons to target defenses.
- Used spells to support the attack and take out air defenses.
Then, there’s the Electro Dragons. Oh boy, these guys are powerful! I experimented with them a bit, and they can really pack a punch. It is just hard to keep them alive. I figured, “Let’s try a mix!” So, I started combining Queen Charges with Electro Dragons. It was like, the best of both worlds. The Queen would take out a chunk of the base, and then the Electro Dragons would come in and clean up. It was awesome!
But you know what really changed the game for me? The Wall Wrecker. That thing is a beast! I started using it with the Lavaloon, and it made a huge difference. It would just plow through the walls, creating a path right to the core of the base. Suddenly, those 3-star attacks weren’t so rare anymore.
Wall Wrecker
- Used the Wall Wrecker to break through walls.
- Created a path for my troops to reach the core.
- Combined it with other strategies for maximum effect.
I also tried this crazy strategy I saw online – the Zap Quake Witches and Golems. It was wild! Basically, you use spells to take out the Infernos, and then you send in a bunch of Golems and Witches. It’s a bit tricky to pull off, but when it works, it’s a guaranteed 3-star. I spent hours practicing this one. Timing the spells, placing the troops just right, it was tough. But man, when I finally got it down, it felt amazing.
So yeah, that’s been my journey with th12 attack strategies. Lots of trial and error, but it’s been a blast. I’m still learning and experimenting, but I’ve definitely come a long way. It is all about practice. Keep trying new things, and eventually, you’ll find what works best for you. And trust me, those 3-star attacks are worth the effort!