Alright, so I finally got my hands on Wuthering Waves the other day. Wanted to see what the fuss was about. Got it downloaded and installed, standard procedure stuff, you know.

Fired it up first time, and man, it was a bit rough. My machine isn’t exactly top-of-the-line anymore, so I wasn’t surprised, but it was chugging more than I liked. Straight away, I knew I had to dive into the settings menu. That’s always the first stop for me with new games.
Getting it Running Smoothly
So, I opened up the graphics options. Found the usual suspects:
- Textures: Knocked those down to medium. High textures look nice but they eat up resources like crazy.
- Shadows: Same deal. Lowered them. Don’t need super fancy shadows when I’m just trying to get stable gameplay.
- Post-processing: Turned that down too. All those extra effects can really slow things down.
After tweaking those main things, I looked for an FPS lock. Found it and set it to 60 FPS. My monitor isn’t anything special, so going higher is pointless, and locking it helps stop those annoying stutters and screen tears. Made a noticeable difference right away. Much smoother.
First Look Around
Once I got the performance sorted to a playable level, I started actually looking at the game itself. Started poking around the interface, checking out the character screen.
Saw the different characters they have lined up. Clicked on a few, seems like they each have their own details, you know, how to build them, what weapons they use, a bit of backstory. Standard stuff for these types of games.
Also noticed the element system they got going on. Looks like there are six types:
- Aero
- Electro
- Fusion
- Glacio
- And a couple others I need to look at again.
Seems like the usual rock-paper-scissors kind of deal you see in a lot of games. Mix and match elements for different effects. Haven’t dug deep into that yet, but it’s clearly a core part of the combat.
So yeah, that was my initial run-through. Got it installed, wrestled with the settings to make it run decent on my rig, and had a quick peek at the characters and elements. Still early days, gotta put more time into it to see how it really plays out, but at least it’s running okay now. That’s always the first hurdle.
