So, I’ve been messing around in Baldur’s Gate 3 quite a bit, you know, sinking hours into it like everyone else. And I hit this wall for a while. My party, bless their hearts, sounded like a herd of elephants wearing tin cans whenever we tried to sneak. Ambushes? Forget it. We were the ones getting ambushed nine times out of ten.

I remember trying to get through the Goblin Camp early on. Absolute nightmare. Astarion’s okay, usually, but the rest? My Tav in heavy armor, Shadowheart clanking along… we’d get spotted instantly. Tried reloading, different paths, nothing worked consistently. It was getting really frustrating, making me want to just barge in and fight everyone, which usually ended badly too.
Finding the Magic Button
Then, I think it was when I respecced someone, or maybe when Halsin joined up properly? I can’t quite recall the exact moment, honestly. But I properly looked at the Druid spell list, or maybe it was the Ranger? Anyway, I saw ‘Pass Without a Trace’. Level 2 spell slot. Gives a +10 bonus to Stealth Checks for the whole group nearby. Concentration, lasts until Long Rest. I thought, “+10? That sounds kinda huge.” But I’d mostly ignored it before, favouring heals or combat stuff.
Decided to give it a proper go. Slotted it on my Druid character. Next time we had to sneak, I gathered everyone close, cast the spell – it’s got this neat visual, kinda makes everyone shadowy – and told them to sneak.
Suddenly, We Were Ninjas
Wow. Just… wow. It was like night and day. We walked right past guards who’d spotted us instantly before. Their little vision cones barely registered us. We could practically dance in front of them.
- Getting into the Blighted Village without fighting the Goblins at the gate? Easy.
- Navigating the Underdark past those Hook Horrors? Simple.
- Setting up perfect ambushes where every single party member is hidden and gets a surprise round? Became standard procedure.
It felt almost broken, honestly. That +10 bonus is just massive in a system based on a d20 roll. It basically guarantees success for anyone even halfway decent at Stealth and makes even the clankiest Paladin surprisingly sneaky.
Yeah, it uses a Level 2 spell slot, which can be precious early on. And it requires Concentration, so your caster can’t be concentrating on something else like Faerie Fire or Spike Growth if they’re the one casting it. That’s the trade-off. Sometimes I had Shadowheart cast it, sometimes Halsin, depending on who needed to concentrate on what for the next fight.
But the sheer utility? Getting surprise rounds consistently is incredibly powerful. Wiping out half the enemy force before they even get a turn? Yes, please. Skipping annoying encounters entirely? Absolutely. It saved me so much time and frustration.
It kinda changed how I played, really. Made me appreciate positioning and preparation more. Less kicking down the door, more ghosting through the keyhole. It’s not flashy like a Fireball, sure. But man, does it get the job done. It’s one of those spells I make sure someone in the party always has prepared now. No question.
