Alright, let’s dive into this whole “bets ending nobody wants to die” thing. Buckle up, it’s gonna be a bumpy ride ’cause I messed up a bunch before figuring it out.

So, first off, I jumped into “Nobody Wants to Die” thinking it was just another detective game. You know, solve some crimes, look cool in the future, the usual. I quickly realized it was more than that. The whole Edward Green situation? A real head-scratcher.
At the start, I was just following the story. James Karra, this detective, is told to call a murder an accident. Red flags everywhere, right? So, I’m snooping around, finding clues, doing the detective thing. The recordings at the crime scene were a major point of focus. Green sounded like he was begging for his life, but to whom? That’s what got me hooked.
I made a crucial decision early on – I decided to dig deeper. The obvious thing was to go along with the “accident” story, but something felt off. I started paying extra attention to the dialogue, the environment, and anything that seemed out of place. You gotta really examine everything!
I hit a wall for a while. I tried various approaches, burning the documents, leaving the documents, changing my dialogues. I thought that these decisions would change the outcome, but no, nothing really changed. No matter the decision I made, I got the same ending.
Then, I stumbled upon something online (yeah, I cheated a little, don’t judge!). It mentioned choosing “Green was behind it all” and then having James throw his weapon in Central Park. Sounded weird, but I was desperate. So I went back, replayed from the beginning, and this time I focused on proving Green’s involvement.
The moment of truth came in Central Park. Instead of following my initial instincts, I made James chuck his gun. Just tossed it away. It felt so wrong, so out of character. But that’s when things clicked.
The ending? Way different. Turns out Green was suffering from desynchronization and basically drove himself crazy. No murder. Just a tragic suicide. Choosing to believe this and having James throw his weapon, symbolized accepting the truth, even when it’s ugly. It felt like I had actually solved the mystery.
Here’s the breakdown of what I learned:

- Pay attention to EVERYTHING: Dialogue, environment, every little detail matters.
- Don’t trust the obvious: If something feels off, it probably is.
- Experiment: Try different choices, even if they seem wrong.
- Sometimes you gotta cheat: Okay, maybe not cheat, but a little research can help.
So yeah, that’s how I got the “good” ending in “Nobody Wants to Die.” It was a grind, a lot of frustration, and a little bit of luck. But hey, that’s what makes gaming fun, right?