Okay, so I messed around with “Stellar Blade” today, specifically trying to get the “Do Not Cooperate” thing to pop. Here’s how that went down – it was kinda frustrating, to be honest.

Starting Out… All Wrong
First, I jumped into the game and, like, totally ignored any prompts about cooperation. You know, the usual stuff – dialogue choices where you can be a jerk, refusing to help NPCs, that sort of thing. I thought, “This is easy, I’m a natural at being uncooperative!” I spent a good hour or two just running around, being a total pain.
Result: Absolutely nothing. No special cutscene, no achievement, nada. I was starting to think this whole “Do Not Cooperate” thing was a myth.
Digging a Little Deeper
So, I figured I was missing something obvious. Maybe it wasn’t about general uncooperativeness, but a specific event or choice. I did some quick research on the story.
It all seemed too vague. I mean, “Do Not Cooperate” – what does that even mean in the context of this game? Was I supposed to betray someone? Refuse a critical mission?
The “A-Ha!” Moment (Sort Of)
Then, It will trigger a “Do Not Cooperate” cutscene. I felt like an idiot for not realizing it sooner.
My Playthrough – Take Two
Armed with this newfound knowledge, I reloaded an earlier save (thank goodness for multiple save slots!).
I played through the Eidos 7 section, carefully making sure to not trigger any accidental cooperation.
I got to the crucial part. I initiated the cutscene.

Final Thoughts
Honestly, It wasn’t the super-secret, mind-blowing thing I was expecting. It was cool, yeah, but more of a “huh, neat” moment than an “OMG!” moment.
The lesson here? Sometimes, the most obvious path is the wrong one. And sometimes, you need to do a little digging to figure out what a game really wants from you. I definitely spent way too long on this, but hey, at least I can say I did it! I hope all of my description about how I got the result is helpful.