Alright, listen up, y’all. We gonna talk about this here Arknights thing, and figure out who’s the best of the best, ya hear? Like, who you should be spendin’ your hard-earned stuff on, and who’s just gonna sit there lookin’ pretty. This ain’t no fancy talk, just plain speakin’, so keep up!
First off, let me tell ya, this game keeps changin’. They keep addin’ new folks, so what’s good today might not be so good tomorrow. You gotta stay on your toes, ya know? Like tryin’ to keep up with them city slickers and their newfangled gadgets.
Now, when you’re startin’ out, you gotta focus on the ones who can really dish out the hurt. That’s your Casters, them magic folks, your Guards, tough fellas who can take a punch and give one back, and your Snipers, the ones who can pick off baddies from far away. Get them to E2 first, that’s what they call it. Makes ’em real strong, like a bull in a china shop, but, you know, in a good way.
- Casters: Them magic users, real good at zappin’ folks. Some are better than others, mind you. Gotta look for the ones who can hit hard and hit lots of enemies at once.
- Guards: Your frontline fighters, tough as nails. They can block enemies and keep ’em from gettin’ to your weaker folks. Some can even do some damage too.
- Snipers: These are your long-range attackers. Real good for pickin’ off dangerous enemies before they get too close. Some can even hit multiple targets.
After you got your damage dealers all sorted, then you gotta worry about the ones who can take a beatin’. That’s your Defenders, big ol’ tanks who can soak up damage, and your Vanguards, the ones who get in there first and get you some points so you can put down more folks. They’re important, don’t get me wrong, but they ain’t gonna win the fight on their own.
Then, and only then, you worry about your Medics. They keep your folks alive, ya see? Can’t have your fighters dyin’ on ya, now can ya? And last but not least, you got your Supporters. They help out in other ways, like makin’ your team stronger or slowin’ down the bad guys. They’re important too, but not as important as the ones doin’ the fightin’.
So, what’s the best order to do things? Like I said, damage first, then tanks and vanguards, then healers, then the helpers. That’s what I did, and it worked out alright for me. It’s just plain common sense, ya know?
Now, if you’re just startin’ out, there are some real good five-star folks you should look out for. There’s this girl, Lappland, she’s a Guard, real good at silencin’ them pesky enemies who got special abilities. And then there’s Specter, another Guard, she can’t be killed, ya hear? Real tough to take down. They say she’s good for new players and I reckon they’re right.
But listen, don’t just take my word for it. Everyones got their own opinions, ya know? Like arguin’ about who makes the best apple pie at the county fair. You gotta try ’em out yourself and see who you like. But this here tier list, as them youngsters call it, well, it’ll give you a good place to start. Just remember, things change, so you gotta keep up.
And don’t go wastin’ all your stuff on every shiny new thing that comes along. Be smart, ya hear? Save up your resources for the ones who are really gonna help you out. That’s the key to winnin’, not just in this here game, but in life too.
So there ya have it. A plain and simple way to figure out who’s who in Arknights. Now go on out there and show them bad guys who’s boss! And don’t forget what I told ya, ya hear? It’ll do you good, I promise ya.
Remember these words, especially if you’re just starting out: DPS first, then tanks, healers and last support. Don’t forget it now!
Tags: [Arknights, Tier List, Operators, Strategy, Guide, Beginner, DPS, Caster, Guard, Sniper, Defender, Vanguard, Medic, Supporter, Lappland, Specter]